Welcome to the Zone

EMZ is a multiplayer mod for Doom 3 that adds a whole host of options to the game to make it more fun to play, much more configurable and addresses many of the shortcomings of the standard game. Details on the latest release can be found here.


Forums Area Back Online

25 Mar 2008

After a long while of downtime, the EMZ forums are now back online. You should be able to log in with your old username and password. If you have any problems, drop me an email.

They have been converted from Ikonboard 3.1 to phpbb 3.0; all posts should have been carried across ok but you will have lost any old PMs.

Doom 3 on Steam

12 Aug 2007

Looks like the "wrong version" issue on Steam has been resolved now. Nice :)

id Software Games on Steam

5 Aug 2007

All the id Software games from Doom 3 back are now available through Valve's Steam distribution system. There is currently a problem with the version of Doom 3 used by Steam (not compatible with "normal" 1.3.1 or any mods) but id Software are aware of the problem so I hope that will get sorted once Quakecon is over.
Hopefully once that is resolved there may be some new players in the Doom 3 world!

GameFlood Results Announced

4 Aug 2007

The GameFlood mod competition has announced the top three FPS mods. They were Project Reality (BF2), Follow Freeman (HL2) and Frag Ops (UT2K4). No joy for EMZ or OpenCoop :( but congrats to the other teams.

GameFlood Voting is Closed

17 Jul 2007

Assuming I have my timezone calculations correct the GameFlood public vote is complete. Thanks to those of you that voted for EMZ. We just about managed to stay in the top ten places so the judges will get to take a look at our work.
Congratulations to Nicemice and Klonsemann for getting OpenCoop into third place. Not bad to get two Doom 3 mods in the top ten when you consider the size of our community comapred to those of the BF2 and HL2.

GameFlood Voting is Open

2 Jul 2007

Voting has now started on the GameFlood site for their mod/map comperition. Please stop by and cast your vote for EMZ.

Doom 3 1.3.1 Patch "More Official"

1 Jul 2007

If you're still trying to convice server admins and clan mates that the 1.3.1 patch is ok you can now see a direct download link from the Doom 3 section of the id Software site.

A New EMZ 1.31a Server!

1 Jul 2007

eXg are at it again! Pun1sher has updated the CHI server to 1.31a - Woohoo!
[ 69.12.92.75:27970 ]

A New Doom 3 MP Map!

29 Jun 2007

Sabooya and Man0war over at eXg have created a new map for Doom 3! Nice to see someone still devoting time to our favourite game :). You'll need to register on the eXg site to download it. The EMZ game server will be updated with the map over the weekend, so don't be surprised if it downloads from there.

Doom 3 In-Game Version Check Updated

19 Jun 2007

id Sofware have updated the Doom 3 master server with details of the 1.3.1 patch release. Players using the "Check Updates" feature within the game are now redirected to the "zerowing D3 FAQ" site with some download info.
This is as about official as the 1.3.1 patch is going to get now, unfortunately, so don't expect to see it on doom3.com or idsoftware.com homepages.

Doom 3 Cleanup Tutorial

14 Jun 2007

A new tutorial on completely removing Doom 3 is now available. This is useful if you're having problems with the game and need a clean environment to reinstall on top of.

GameFlood Competition

4 Jun 2007

The GameFlood development community site is running a competition for mods and maps. EMZ is registered with GameFlood and we'd very much appreciate nominations and votes.

Mod or Map Name: EMZ (The Enhanced Militarized Zone)
For which game title: Doom 3
Link to mod or map: http://www.the-emz.com/
Developer email: simulation 'at' the-emz.com (replace 'at' with @ when entering)
Brief description: (can leave this blank)

Don't forget to check the "Please notify me when voting begins" box so you get reminder. Actual voting does not start until July 2nd.
Thanks!


Development Blog

1 Jun 2007

There is now a development blog so that people can see what should be coming up in the next major release of EMZ. Remember to check back every so often for new info!


5.56mm FMJ 0.75 Release

6 May 2007

Our friends over at FMJ have released a new version of their Doom 3 MP mod. Check it out here; it include some fantastic new weapons, maps and game modes.


Downloads Page

3 May 2007

A new downloads area is available where you can find Doom 3 patch files and SDK installers.


Site Migration

28 Apr 2007

This site, the forums and the auto-download for the official EMZ server have moved host. Any problems, please let us know.


Tutorials

15 Feb 2007

All our Doom 3 / EMZ tutorials now be found using the Tutorials link in the menu.


EMZ 1.3 Updated to Build 1.31a

15 Feb 2007

The following bugs have been fixed since the original release of EMZ 1.3.

  • Fixed random crash on map loading / map restarting
  • Fixed potential crash at end of game when emz_sv_save_results set to 2 or 3
  • Fixed "scoreboard over chat window" problem at end of game
  • Fixed potential memory leak when using Simple Lighting

The EMZ install packages have been updated with the new files. The official EMZ server has been updated to auto download the patch when players connect.

Server administrator should install the patch file which includes a list of the files required in the EMZ folder to run build 1.31a.


EMZ 1.3 Problems?

11 Feb 2007

If you experience any bugs or problems playing EMZ 1.3 please let us know via the forums. There is a thread already set up to post in.


Doom 3 1.3.1 Patch Info

10 Feb 2007

We've had questions from a few people about the Doom 3 1.3.1 patch either because they've had problems with the installer, running after they've installed or they just want to be able to run both Doom 3 1.3 and Doom 3 1.3.1.

So we've put together a patch info page with some tutorials on installing, dual installs, troubleshooting and switching back to 1.3.


EMZ 1.3 Released

10 Feb 2007

We are delighted to announce the public release of the latest version of EMZ. It has been a long time in the making and has had a much longer beta period than anticipated, but it's finally here. We'd like to thank everyone who played the beta releases and gave us feedback and suggestions.

This version requires the new Doom 3 1.3.1 Patch release.

New in 1.31
  • Redesigned menu system. Anything that a player can customize with EMZ can now be found in the menus.
  • Picture-in-picture and side-by-side modes when watching Tourney matches.
  • "Ragdoll" deaths. Instead of switching the player's model to a skeleton the instant they die this option allows you to see the full effect of the death animations.
  • User configurable HUD layouts. Choose from predefined layouts or create and save your own using the HUD config screen. Includes icons and timers for all powerups.
  • Dynamic scoreboard which resizes depending on the number of players in the server. You can choose small or large text and adjust the transparency of the scoreboard.
  • Player accuracy stats are now shown on a seperate screen by using shift-TAB.
  • Players can hide their rank and wins/games stats on the scoreboard.
  • Players can reset their wins/games stats whenever they like on each server.
  • Selectable skin pack for map items.
  • Simple Lighting mode. If Doom 3's dynamic lighting system is giving your rig problem, try this setting for an FPS boost.
  • New chat entry window with scrollable history.
  • Screen to bind keys to chat messages; easier than writing CFG scripts.
  • Additional hitsounds for enemy hits.
  • New in-game server browser. Find other servers without leaving the one you're playing.
  • Tourney Results page shows the most recent games played on the server.
  • Player Rankings page displays a list of which players have the best wins/games ratio. The ratios are weighted down if you have played less than 100 games so that you can't just join, play and win one game and have 100%.
  • Per-weapon mouse sensitivity, field of view and crosshair settings.
  • Additional "bright" crosshair.
  • Seperate spectate mode field of view setting.
  • Match results can now be recorded by the server in an XML format for converting to HTML (Example), loading into a database or whatever else is required. Servers can also send the results XML to each player where it is written to a file as a record of the match.
  • In-game player control. Admins can now use an in-game screen to perform player control tasks such as bans, clan membership and muting.
  • Built-in anti-cheat measures to detect the most common types of cheats used by Doom hackers. Server admins can see instantly who is a "suspect" and decide whether an ban is appropriate. This does not require PunkBuster to be insalled.
  • Admins can leave messages for players to pick up when they rejoin. Useful for issuing warnings before a ban ;)
  • Admins can specify that one additional slot be reserved on the server to allow them to join even when it already has si_maxPlayers connections.
  • When a server goes idle there is the option to run idle.cfg to revert it to a standard configuration.
  • Clan members can be given priority over public players when waiting in line for a place in Tourney.
  • Custom config voting. Servers can have custom CFG scripts installed for specific gameplay setups which players can then vote on.
  • New standard map loading screen and Clans can create their own custom PK4 files to give their server an individual look while maps load.
  • Inclusion of Universal Binary for Mac OS X
Improved in 1.31
  • Two additional player models: bones and horns.
  • Additional "glow" skin set for when you really don't want to hide.
  • Grouped voting. Related settings can be voted on together instead of seperately. e.g. Frag Limit and Time Limit
  • Scoreboard can now be displayed even when the chat window is open.
  • Impact smoke. Since the Doom 3 1.1 patch release the impact smoke from the pistol, machinegun and chaingun has been missing. Now it's back, with a bright smoke option to really help you train that aim.
  • Shotgun is now a hitscan weapon, which eliminates the burst of data that the server used to send to all the players.
  • Plasma projectiles have much lower bandwidth requirements, so those firefights are much less laggy.
  • The footer text on the "message of the day" window can now be set by the server admin. It will alternate between the admin's choice and the EMZ site details.
  • Imrovements to "lost my turn" and "only one player" problems in Tourney. Perhaps not 100% fixed, but a whole lot better ;)
  • Changed player statistics netcode to only send when they are being displayed rather than in every frame for each player.
  • Netcode improvements to reduce the lag effect when entering a map area for the first time.
  • Autodownload is easier to manage. Instead of listing all PK4 files in net_serverDlTable you can simply set it to  "*" - just make sure you remember to upload all the files to the download host.
  • Removed console warnings caused by previous verions.
  • Player data saved on server always creates a backup file in case of corruption during save. Players who have no match history or have not played for a period of time can be purged.
  • Player data file is smaller.

Doom 3 Patch Version 1.3.1 Released

2 Feb 2007

id Software have today released a new patch for Doom 3. This is mainly a technical release to improve Windows Vista compatibilty and to realign the three platforms on which Doom 3 runs.

Fixes and updates in 1.3.1:
  • Tested and improved Vista compatibility
  • Fix a potential crash in physics
  • Fix an issue with pak downloaded being immediately appended without filesystem restart
  • Fixes to DNS lookup, reduced the stalls
  • Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
  • ading implementation for Mac and Linux is more compliant with the Win32 behaviours
  • Fix Alsa sound backend (Linux)
  • Fixes to tty code (Linux)
Fixes for modding/SDK:
  • Fix RevBitFieldSwap issue (affected only big endian platforms)
  • Fix ReadBindFromSnapshot
  • Verbose overflow check in idBitMsg::WriteBits and apply related fixes
  • Fix a GetFileList issue
  • Expose key states and button states to the game
  • Pass lastPredictFrame to the game (client prediction)
  • Pass HandleMainMenuCommands to the game
  • Pass the GUID to the game (in ClientConnect call)
  • Allow game to override gui load menu

Full details of the patch can be found in Timothee Besset's .plan.

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