Work has started on the next release of EMZ. Keep an eye on this page for preview videos, screenshots and news - Sim.
Client-netdemo work is pretty much complete. Features pause, slowmo and fast forward. I've uploaded a new video (17MB, wmv).
Even before the first release of EMZ people were asking for one specific feature. Well, work is under way to make it a reality. Check out the new video (9.5MB, wmv). More details to follow.
Voting has now started on the GameFlood site for their mod/map comperition. Please stop by and cast your vote for EMZ.
I've been helping the 5.56mm FMJ team merge their mod with the SABot source code.
The SABot stuff is quite old and has been pretty much put on the backburner while TinMan is working on a Q4 version. But it's fun anyway.
Check out OneOfTheEightDevilz's movie of FMJ / SABot.
I'm playing with some improved brightskin techniques that will keep the model detail even when in shadow and allow adjustable brightness.
I've updated the new video of the skin chooser again today :) Enjoy!
In current EMZ releases you get a choice of nine colours for your player. With the next release of EMZ you'll be able to pick any RGB combination you like. Check this video for an early "work in progress" preview of the new chooser.
EMZ 1.31a introduced a "simple" lighting mode. There is now a proper "ambient lighting" feature in EMZ, pretty much like you see in Q4. Check out these comparison screenshots. The black areas of the "simple" mode are gone in the new modes. For performance FPS the best->worst is "ambient only", "simple", "dynamic" followed by "dynamic+ambient".
Lots of D3 server admins like the dark and shadowy feel of stock Doom 3. To accommodate this
admins can now lock down which visual effect options a player is allowed to
use when on their server, while still allowing people to benefit from the other EMZ features.