Doom 3, Quake 4 and Unreal Tournament 2004 Level Editing and Modding Video Tutorials

This is a mirror and archive of Brian Trepanier's video tutorials. Thanks to Brian for permission to rehost them here.

All videos have been archived on the Trepaning YouTube Page.

Doom 3 - How To Make A First Room



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Doom 3 - How To Make A Second Room



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Doom 3 - Optimize a Map with Caulking and Structural/Detail Brushes



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Doom 3 - Taking Care of Mapping Leaks Using Pointfiles



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Doom 3 - Map Levelshot for the MP Selection List



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Doom 3 - Creating a PK4, Adding Map to the Selection List



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Doom 3 - Curves in Doom 3 Maps



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Doom 3 - How to Safely Alter Original Doom 3 Content



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Doom 3 - Custom Static Mesh from 3DS Max to Doom 3

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Doom 3 - Multi/Sub-Object Textured Static Mesh from 3ds Max to Doom 3



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Doom 3 - Multi Mesh and Texture Object from 3ds Max to Doom 3



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Doom 3 - Animated Prop Meshes from 3ds Max to Doom 3



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Doom 3 - Replacing Doom 3 Monster Meshes Using 3ds Max



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Doom 3 - Replacing Doom 3 Monster Meshes using GMax



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Doom 3 - Caves from 3ds Max to Doom 3



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Doom 3 - Renderbump, Creating Normalmaps Using the Doom 3 Editor



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Doom 3 - Blending Stone and Grass Terrain Textures



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Doom 3 - Animating and Importing a Custom Non-Player Character from 3ds Max to Doom 3



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Doom 3 - Animated Non-Player Character from 3ds Max to Doom 3, Part 1



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Doom 3 - Animated Non-Player Character from 3ds Max to Doom 3, Part 2



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Doom 3 - Custom Enemy Monster from 3ds Max to Doom 3, Part 1



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Doom 3 - Custom enemy monster from 3ds Max to Doom 3, Part 2



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(Dood PK4 file to accompany CUSTOM MONSTER video tutorial)

Doom 3 - Custom Club Wielding Monster and Texture Swapping with Skin Files



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Doom 3 - Custom Monster Rigging with 3ds Max Biped and Bones



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Unreal Tournament 2004 - How to Make George, UT2K4's BEST Custom player Model Ever



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Unreal Tournament 2004 - Vertex Animated Mesh Props



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