<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="Game"
	ProjectGUID="{49BEC5C6-B964-417A-851E-808886B57430}"
	SccProjectName=""
	SccAuxPath=""
	SccLocalPath=""
	SccProvider=""
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Game/DebugDLL"
			IntermediateDirectory="Game/DebugDLL"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="mssdk/include"
				PreprocessorDefinitions="_D3SDK,__DOOM__,GAME_DLL,WIN32,_DEBUG,_WINDOWS"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(IntDir)/game.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/FIXED:no"
				AdditionalDependencies="odbc32.lib odbccp32.lib dbghelp.lib ./DebugDLL/idLib.lib"
				OutputFile="./DebugDLL/gamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/game.pdb"
				GenerateMapFile="TRUE"
				MapFileName="$(OutDir)/game.map"
				SubSystem="0"
				StackReserveSize="16000000"
				StackCommitSize="16000000"
				SupportUnloadOfDelayLoadedDLL="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Game/ReleaseDLL"
			IntermediateDirectory="Game/ReleaseDLL"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="mssdk/include"
				PreprocessorDefinitions="_D3SDK,__DOOM__,GAME_DLL,WIN32,NDEBUG,_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(IntDir)/game.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386 /fixed:no"
				AdditionalDependencies="odbc32.lib odbccp32.lib ./releasedll/idLib.lib"
				OutputFile="./ReleaseDLL/gamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/game.pdb"
				GenerateMapFile="TRUE"
				MapFileName="$(OutDir)/game.map"
				SubSystem="0"
				StackReserveSize="4194304"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				EntryPointSymbol=""
				SupportUnloadOfDelayLoadedDLL="FALSE"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Debug with inlines|Win32"
			OutputDirectory="Game/InlineDebugDLL"
			IntermediateDirectory="Game/InlineDebugDLL"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="mssdk/include"
				PreprocessorDefinitions="_D3SDK,__DOOM__,GAME_DLL,WIN32,_DEBUG,_WINDOWS,_INLINEDEBUG"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="5"
				BufferSecurityCheck="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(IntDir)/game.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				BrowseInformation="1"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib dbghelp.lib ./inlinedebugdll/idLib.lib"
				OutputFile="./InlineDebugDLL/gamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames=""
				ModuleDefinitionFile=".\game\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/game.pdb"
				GenerateMapFile="TRUE"
				MapFileName="$(OutDir)/game.map"
				SubSystem="0"
				StackReserveSize="16000000"
				StackCommitSize="16000000"
				SupportUnloadOfDelayLoadedDLL="FALSE"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				ShowProgress="TRUE"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Debug with inlines and memory log|Win32"
			OutputDirectory="Game/InlineDebugMemoryDLL"
			IntermediateDirectory="Game/InlineDebugMemoryDLL"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="mssdk/include"
				PreprocessorDefinitions="_D3SDK,__DOOM__,GAME_DLL,WIN32,_DEBUG,_WINDOWS,_INLINEDEBUG,ID_REDIRECT_NEWDELETE,ID_DEBUG_MEMORY,ID_DEBUG_UNINITIALIZED_MEMORY"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="5"
				BufferSecurityCheck="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				RuntimeTypeInfo="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile="$(IntDir)/game.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				BrowseInformation="1"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/FORCE:MULTIPLE"
				AdditionalDependencies="odbc32.lib odbccp32.lib dbghelp.lib ./InlineDebugMemoryDLL/idLib.lib"
				OutputFile="./InlineDebugMemoryDLL/gamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames=""
				ModuleDefinitionFile=".\game\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/game.pdb"
				GenerateMapFile="TRUE"
				MapFileName="$(OutDir)/game.map"
				SubSystem="0"
				StackReserveSize="16000000"
				StackCommitSize="16000000"
				SupportUnloadOfDelayLoadedDLL="TRUE"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine=".\TypeInfo\typeinfo.exe"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Game"
			Filter="">
			<File
				RelativePath="game\AF.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug with inlines|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug with inlines and memory log|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="game\AF.h">
			</File>
			<File
				RelativePath="game\AFEntity.cpp">
			</File>
			<File
				RelativePath="game\AFEntity.h">
			</File>
			<File
				RelativePath="game\Actor.cpp">
			</File>
			<File
				RelativePath="game\Actor.h">
			</File>
			<File
				RelativePath="game\BrittleFracture.cpp">
			</File>
			<File
				RelativePath="game\BrittleFracture.h">
			</File>
			<File
				RelativePath="game\Camera.cpp">
			</File>
			<File
				RelativePath="game\Camera.h">
			</File>
			<File
				RelativePath="game\Entity.cpp">
			</File>
			<File
				RelativePath="game\Entity.h">
			</File>
			<File
				RelativePath="game\Fx.cpp">
			</File>
			<File
				RelativePath="game\Fx.h">
			</File>
			<File
				RelativePath="game\Game.h">
			</File>
			<File
				RelativePath="game\GameEdit.cpp">
			</File>
			<File
				RelativePath="game\GameEdit.h">
			</File>
			<File
				RelativePath="game\Game_local.cpp">
			</File>
			<File
				RelativePath="game\Game_local.h">
			</File>
			<File
				RelativePath="game\Game_network.cpp">
			</File>
			<File
				RelativePath="game\IK.cpp">
			</File>
			<File
				RelativePath="game\IK.h">
			</File>
			<File
				RelativePath="game\Item.cpp">
			</File>
			<File
				RelativePath="game\Item.h">
			</File>
			<File
				RelativePath="game\Light.cpp">
			</File>
			<File
				RelativePath="game\Light.h">
			</File>
			<File
				RelativePath="game\Misc.cpp">
			</File>
			<File
				RelativePath="game\Misc.h">
			</File>
			<File
				RelativePath="game\Moveable.cpp">
			</File>
			<File
				RelativePath="game\Moveable.h">
			</File>
			<File
				RelativePath="game\Mover.cpp">
			</File>
			<File
				RelativePath="game\Mover.h">
			</File>
			<File
				RelativePath="game\MultiplayerGame.cpp">
			</File>
			<File
				RelativePath="game\MultiplayerGame.h">
			</File>
			<File
				RelativePath="game\Player.cpp">
			</File>
			<File
				RelativePath="game\Player.h">
			</File>
			<File
				RelativePath="game\PlayerIcon.cpp">
			</File>
			<File
				RelativePath="game\PlayerIcon.h">
			</File>
			<File
				RelativePath="game\PlayerView.cpp">
			</File>
			<File
				RelativePath="game\PlayerView.h">
			</File>
			<File
				RelativePath="game\Projectile.cpp">
			</File>
			<File
				RelativePath="game\Projectile.h">
			</File>
			<File
				RelativePath="game\Pvs.cpp">
			</File>
			<File
				RelativePath="game\Pvs.h">
			</File>
			<File
				RelativePath="game\SecurityCamera.cpp">
			</File>
			<File
				RelativePath="game\SecurityCamera.h">
			</File>
			<File
				RelativePath="game\SmokeParticles.cpp">
			</File>
			<File
				RelativePath="game\SmokeParticles.h">
			</File>
			<File
				RelativePath="game\Sound.cpp">
			</File>
			<File
				RelativePath="game\Sound.h">
			</File>
			<File
				RelativePath="game\Target.cpp">
			</File>
			<File
				RelativePath="game\Target.h">
			</File>
			<File
				RelativePath="game\Trigger.cpp">
			</File>
			<File
				RelativePath="game\Trigger.h">
			</File>
			<File
				RelativePath="game\Weapon.cpp">
			</File>
			<File
				RelativePath="game\Weapon.h">
			</File>
			<File
				RelativePath="game\WorldSpawn.cpp">
			</File>
			<File
				RelativePath="game\WorldSpawn.h">
			</File>
			<Filter
				Name="AI"
				Filter="">
				<File
					RelativePath="game\ai\AAS.cpp">
				</File>
				<File
					RelativePath="game\ai\AAS.h">
				</File>
				<File
					RelativePath="game\ai\AAS_debug.cpp">
				</File>
				<File
					RelativePath="game\ai\AAS_local.h">
				</File>
				<File
					RelativePath="game\ai\AAS_pathing.cpp">
				</File>
				<File
					RelativePath="game\ai\AAS_routing.cpp">
				</File>
				<File
					RelativePath="game\ai\AI.cpp">
				</File>
				<File
					RelativePath="game\ai\AI.h">
				</File>
				<File
					RelativePath="game\ai\AI_Vagary.cpp">
				</File>
				<File
					RelativePath="game\ai\AI_events.cpp">
				</File>
				<File
					RelativePath="game\ai\AI_pathing.cpp">
				</File>
			</Filter>
			<Filter
				Name="Anim"
				Filter="">
				<File
					RelativePath="game\anim\Anim.cpp">
				</File>
				<File
					RelativePath="game\anim\Anim.h">
				</File>
				<File
					RelativePath="game\anim\Anim_Blend.cpp">
				</File>
				<File
					RelativePath="game\anim\Anim_Import.cpp">
				</File>
				<File
					RelativePath="game\anim\Anim_Testmodel.cpp">
				</File>
				<File
					RelativePath="game\anim\Anim_Testmodel.h">
				</File>
			</Filter>
			<Filter
				Name="GameSys"
				Filter="">
				<File
					RelativePath="game\gamesys\Class.cpp">
				</File>
				<File
					RelativePath="game\gamesys\Class.h">
				</File>
				<File
					RelativePath="game\gamesys\DebugGraph.cpp">
				</File>
				<File
					RelativePath="game\gamesys\DebugGraph.h">
				</File>
				<File
					RelativePath="game\gamesys\Event.cpp">
				</File>
				<File
					RelativePath="game\gamesys\Event.h">
				</File>
				<File
					RelativePath="game\gamesys\NoGameTypeInfo.h">
				</File>
				<File
					RelativePath="game\gamesys\SaveGame.cpp">
				</File>
				<File
					RelativePath="game\gamesys\SaveGame.h">
				</File>
				<File
					RelativePath="game\gamesys\SysCmds.cpp">
				</File>
				<File
					RelativePath="game\gamesys\SysCmds.h">
				</File>
				<File
					RelativePath="game\gamesys\SysCvar.cpp">
				</File>
				<File
					RelativePath="game\gamesys\SysCvar.h">
				</File>
				<File
					RelativePath="game\gamesys\TypeInfo.cpp">
					<FileConfiguration
						Name="Debug|Win32">
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
							PrecompiledHeaderFile="$(IntDir)/game.pch"/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32">
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
							PrecompiledHeaderFile="$(IntDir)/game.pch"/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug with inlines|Win32">
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
							PrecompiledHeaderFile="$(IntDir)/game.pch"/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug with inlines and memory log|Win32">
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
							PrecompiledHeaderFile=""/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="game\gamesys\TypeInfo.h">
				</File>
			</Filter>
			<Filter
				Name="Physics"
				Filter="">
				<File
					RelativePath="game\physics\Clip.cpp">
				</File>
				<File
					RelativePath="game\physics\Clip.h">
				</File>
				<File
					RelativePath="game\physics\Force.cpp">
				</File>
				<File
					RelativePath="game\physics\Force.h">
				</File>
				<File
					RelativePath="game\physics\Force_Constant.cpp">
				</File>
				<File
					RelativePath="game\physics\Force_Constant.h">
				</File>
				<File
					RelativePath="game\physics\Force_Drag.cpp">
				</File>
				<File
					RelativePath="game\physics\Force_Drag.h">
				</File>
				<File
					RelativePath="game\physics\Force_Field.cpp">
				</File>
				<File
					RelativePath="game\physics\Force_Field.h">
				</File>
				<File
					RelativePath="game\physics\Force_Spring.cpp">
				</File>
				<File
					RelativePath="game\physics\Force_Spring.h">
				</File>
				<File
					RelativePath="game\physics\Physics.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics.h">
				</File>
				<File
					RelativePath="game\physics\Physics_AF.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_AF.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Actor.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Actor.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Base.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Base.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Monster.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Monster.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Parametric.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Parametric.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Player.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Player.h">
				</File>
				<File
					RelativePath="game\physics\Physics_RigidBody.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_RigidBody.h">
				</File>
				<File
					RelativePath="game\physics\Physics_Static.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_Static.h">
				</File>
				<File
					RelativePath="game\physics\Physics_StaticMulti.cpp">
				</File>
				<File
					RelativePath="game\physics\Physics_StaticMulti.h">
				</File>
				<File
					RelativePath="game\physics\Push.cpp">
				</File>
				<File
					RelativePath="game\physics\Push.h">
				</File>
			</Filter>
			<Filter
				Name="Script"
				Filter="">
				<File
					RelativePath="game\script\Script_Compiler.cpp">
				</File>
				<File
					RelativePath="game\script\Script_Compiler.h">
				</File>
				<File
					RelativePath="game\script\Script_Interpreter.cpp">
				</File>
				<File
					RelativePath="game\script\Script_Interpreter.h">
				</File>
				<File
					RelativePath="game\script\Script_Program.cpp">
				</File>
				<File
					RelativePath="game\script\Script_Program.h">
				</File>
				<File
					RelativePath="game\script\Script_Thread.cpp">
				</File>
				<File
					RelativePath="game\script\Script_Thread.h">
				</File>
			</Filter>
		</Filter>
		<File
			RelativePath="game\Game.def">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
